anv: Set up SBE_SWIZ properly for gl_Viewport
gl_Viewport is also in the VUE header so we need to whack the read offset to 0 and emit a default (no overrides) SBE_SWIZ entry in that case as well.
gl_Viewport is also in the VUE header so we need to whack the read offset to 0 and emit a default (no overrides) SBE_SWIZ entry in that case as well.