glsl: Do not remove builtin varyings when rasterpos can be used
glsl: Do not remove builtin varyings when rasterpos can be used
Disable the optimization for vertex shaders in compatibility context
since it breaks rasterpos.
cc: mesa-stable
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glsl: Do not remove builtin varyings when rasterpos can be used
Disable the optimization for vertex shaders in compatibility context
since it breaks rasterpos.
cc: mesa-stable