venus: force async pipeline create on threads creating descriptor pools
What does this MR do and why?
venus: force async pipeline create on threads creating descriptor pools
This works around some Unity engine behaivor with ANGLE-on-Venus, when
cmd pools are created on main thread once while the render thread only
does descriptor pool creation for set allocations during recording time.
This change also explicitly forces async pipeline create for threads
creating the device instead of implicitly via feedback cmd pool create.
This ensures intended behavior when feedback is disabled.
Fixes: d17ddcc8477 ("venus: dispatch background shader tasks to secondary ring")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Test:
- ROTTR and Dota 2 still work as intended with parallel shader compile
- Genshin Impact with ANGLE on Venus now does async pipeline creation on Unity render thread
Notes for backporting: