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pan/midgard: Fix disassembly of vertex texturing on early GPUs

Alyssa Rosenzweig requested to merge alyssa/mesa:t720-disasm-v2 into master

On T720, some registers get switched around. Let's handle this correctly. While we're at it, let's fix some issues with half-registers which were identified when trying to debug this.

With this series, shaders from e.g. dEQP-GLES2.functional.shaders.texture_functions.vertex.texture.* should be legible.

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