compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*
This is done by:
- replace pipe_prim_type with mesa_prim
- replace shader_prim with mesa_prim
- replace PIPE_PRIM_MAX with MESA_PRIM_COUNT
- replace SHADER_PRIM_ with MESA_PRIM_
- replace PIPE_PRIM_ with MESA_PRIM_
Edited by Yonggang Luo