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compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim

Yonggang Luo requested to merge lygstate/mesa:remove_pipe_prim_type into main

This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:

  • replace pipe_prim_type with mesa_prim
  • replace shader_prim with mesa_prim
  • replace PIPE_PRIM_MAX with MESA_PRIM_COUNT
  • replace SHADER_PRIM_ with MESA_PRIM_
  • replace PIPE_PRIM_ with MESA_PRIM_
Edited by Yonggang Luo

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