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pvr: Change push_constants_shader_stages to type pvr_stage_allocation

Previously the code was saving the mask as a VkShaderStageFlags but when allocating shareds it checked against pvr_stage_allocation. This causes problems as only the vertex bit matches the VkShaderStageFlagBits so the push constants utilized in fragment shaders weren't picked up properly.

Signed-off-by: Karmjit Mahil Karmjit.Mahil@imgtec.com

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