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Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.

Update #1:

Due to abusive users subverting our CI facilities to mine cryptocurrency, breaking out of the container sandbox in the process, we have been forced to take actions to limit the usage of the public runners to official projects only.

The policy will be enforced on 2023-03-23 (or before if we detect abuses).

Please see this issue for more context and to see if and how you are impacted.

  • MesaMesa
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  • !20600

svga: fix max number of texture cube levels

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Merged Charmaine Lee requested to merge charmainel/mesa:fix-texture-cube-levels into main Jan 10, 2023
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The maximum number of mipmap levels supported for cubemap can be determined from the maximum 2D texture size. There is no need to limit the max to 12.

This fixes a regression in creating GL4.1 and up context since commit 2658d025 is now explicitly checking for MaxCubeTextureLevels >= 15 for GL4.1 context.

Reviewed-by: Neha Bhende bhenden@vmware.com

/cc @bhenden

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Source branch: fix-texture-cube-levels