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etnaviv: Basic MSAA support

Christian Gmeiner requested to merge austriancoder/mesa:bring-back-msaa into main

This MR brings back basic MSAA rendering support. Was tested with kmscube, the "Cube OpenGL ES 2.0 example" from qt5 and some deqp2/3 tests.

Stuff like texelFetch, texelFetch for MSAA and glSampleCoverage(..) is still WIP. RE is done and I started to write some nir lowerings.

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