zink: cap driver inlining using ssa allocation limit
usually inlining is optimal for cpu drivers since the majority of time is spent in the shaders, and any amount of reduction to shader code will be optimal
if, however, the shaders are still really big after inlining, this improvement will be negated by the insane amount of time spent doing stupid llvm optimizer passes, so check post-inline size to see whether it exceeds a size threshold
lavapipe release build - 1700% improvement
- spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-rd-after-barrier
before: 142.15s user 0.42s system 99% cpu 2:23.14 total
after: 8.60s user 0.07s system 99% cpu 8.677 total
fixes #6647 (closed)