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etnaviv: support for most GLES3 vertex, render target and texture formats

Jonathan Marek requested to merge flto/mesa:etna-formats into master

Notes/comments:

  • This is mostly for GC3000/GC7000L, as most of this isn't applicable to pre-HALTI2. GC2000 closed driver "supports" GLES3 but it has expensive workarounds to fake support for the missing formats.
  • This supercedes !1100 (closed)
  • Integer texture formats need ETNA_MESA_DEBUG=nir
  • GC3000 needs MESA_EXTENSION_OVERRIDE="GL_ARB_texture_rg" (GC3000 has no R8 render target support, which causes this extension to be disabled. with this it will emulate R8 with R8G8)
  • 128bpp formats will come later, they aren't supported in hardware but it can be worked around
  • GC3000 (and older) will need to implement linear->sRGB in shader to support sRGB render targets
Edited by Jonathan Marek

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