intel/compiler: fix streamout tracking
intel/compiler: fix streamout tracking
this broke pretty much all of xfb+tessellation on zink
Fixes: ca280b22 ("nir: Don't set writes_memory for reading XFB")
fixes (zink+icl):
KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points
KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines
KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles
KHR-GL46.tessellation_shader.vertex.vertex_ordering
KHR-GL46.tessellation_shader.vertex.vertex_spacing
KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case
KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES
KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles
KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding
KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7
Edited by Mike Blumenkrantz