radv: wave32 refactoring & fixes
Moves the wave32 setting to the shader info, so that we can make more dynamic decisions. First use: Do Wave64 correctly for non-NGG GS. (in particular the old code does Wave32 for VGPRs).
Moves the wave32 setting to the shader info, so that we can make more dynamic decisions. First use: Do Wave64 correctly for non-NGG GS. (in particular the old code does Wave32 for VGPRs).