nir/lower_tex: Copy more fields in lower_tex_to_txd and friends
Fixes NIR validation errors for OpenMW on Panfrost.
Fixes: 1f97819f ("panfrost: Emulate GL_CLAMP on Bifrost")
Is this the right way of fixing this problem?
What actually needs to be copied? I also added is_array
because I saw it there, but what about is_sparse
? What about texture_non_uniform
? And so on…
Does it make more sense to patch the existing texture instruction rather than creating a new one?