gallium: non-seamless cube handling
this adds some machinery to handle shader variants for using (mixed) seamless and non-seamless cube samplers in shaders for drivers that can only do seamless cubes
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The migration is almost done, at least the rest should happen in the background. There are still a few technical difference between the old cluster and the new ones, and they are summarized in this issue. Please pay attention to the TL:DR at the end of the comment.
this adds some machinery to handle shader variants for using (mixed) seamless and non-seamless cube samplers in shaders for drivers that can only do seamless cubes