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zink: add Sample decorations to fragment shader inputs with sample shading

Mike Blumenkrantz requested to merge zmike/mesa:zink-sample into main

PIPE_CAP_FORCE_PERSAMPLE_INTERP is broken for the no-attachment case, so this is the only option

fixes (lavapipe): KHR-GL46.sample_shading.render* dEQP-GLES31.functional.sample_shading.min_sample_shading*

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