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virgl: use staging buffer for texture uploads

Maksym Wezdecki requested to merge mwezdeck/mesa:less_mem_usage_by_textures into main
  1. Mark resource as VIRTGPU_NOT_PIN_FLAG for textures.
  2. Use staging buffer res for uploads for textures.
  3. Add bo to the list of accessed bos during execbuffer.

The logic for PIPE_BUFFER resource stays the same.

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