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WIP: llvmpipe/fs: fix multisample depth/stencil fs writes.

Dave Airlie requested to merge airlied/mesa:llvmpipe-fix-zs-multisample into main

The state wasn't storing the shader depth/stencil outputs per-sample, so only the last sample emitted was being used for the late depth test and stencil ref.

Noticed while trying to fix some vulkan depth stencil resolve issues

Fixes: a0195240 ("llvmpipe: handle multisample early depth test/late depth write")

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