Skip to content

glthread: implement glGetUniformLocation without syncing

Marek Olšák requested to merge mareko/mesa:glthread-get-uniform-location into main

We already have the infrastructure for querying shader program properties without syncing. This just uses it. _mesa_error_glthread_safe sets a GL error from the producer thread.

This decreases CPU overhead for viewperf/snx.

Merge request reports