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radeonsi: remove prim discard CS, reduce CPU overhead of si_update_shaders, si_emit_spi_map, etc. (big MR)

Marek Olšák requested to merge mareko/mesa:si-opt-mega-rework into main

These are CPU overhead improvements motivated by viewperf/snx.

Changes:

  • shader variant keys are added into si_context and they are updated in bind & set functions instead of si_shader_selector_key, reducing the overhead of si_update_shaders
  • si_update_shaders is cleaned up and moved to become a C++ template in si_state_draw.cpp to reduce overhead
  • si_update_spi_map is cleaned up; its loops, memcmp, and memcpy are unrolled using 33 C++ template instantiations to reduce overhead
  • the primitive discard compute shader is removed
  • the NGG passthrough mode is removed
  • SPI_SHADER_PGM_HI_* registers are no longer set for every shader
  • etc.

Tested on gfx10 (Navi10) and gfx8 (Polaris11).

Edited by Marek Olšák

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