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gallivm: do not try to use aos-sampling when interpolating

Erik Faye-Lund requested to merge kusma/mesa:gallivm-no-aos-filtering into main

The AOS sampling code tries to interpolate texels and write the result into 8-bit unorm values again. This is incorrect as per both OpenGL and Vulkan.

So let's use the SOA code instead, unless we're doing MIN/MAX or NEAREST filtering.

Closes: #5128 (closed)

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