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ir3: Preserve gl_ViewportIndex in the binning shader

Connor Abbott requested to merge cwabbott0/mesa:tu-viewport-index-binning into main

Fixes dEQP-VK.draw.shader_viewport_index.* with TU_DEBUG=forcebin.

Fixes: efff7342 ("turnip: multiViewport and VK_EXT_shader_viewport_index_layer")

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