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freedreno deqp fixes

Rob Clark requested to merge robclark/mesa:wip/deqp-fixes into master

So far fixes:

  • dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
  • dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
  • dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
  • dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
  • dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
  • dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
  • dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
  • dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_vertex
  • dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_fragment

and intermittent fails in:

  • dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.*

keeping as WIP for now since there seem to be some recent regressions in dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.* that I'm still investigating.

Edited by Rob Clark

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