freedreno deqp fixes
So far fixes:
- dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
- dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
- dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
- dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
- dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
- dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
- dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
- dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_vertex
- dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_fragment
and intermittent fails in:
- dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.*
keeping as WIP for now since there seem to be some recent regressions in dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.* that I'm still investigating.
Edited by Rob Clark