radv: Use 128-sized vertex grouping for NGG shaders.
This matches what RadeonSI also does. It seems to improve performance especially with NGG culling shaders.
Eg. in Doom Eternal this gives me +5~10 fps.
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
This matches what RadeonSI also does. It seems to improve performance especially with NGG culling shaders.
Eg. in Doom Eternal this gives me +5~10 fps.