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draw: fix tessellation primitive id

Dave Airlie requested to merge airlied/mesa:draw-fix-tess-prim-id into main

The first patch fixes incorrect vertex outputs from tess stage, The second emits primitive ids from the tess stage into the vertex data.

However geometry shader after tes shader is now broken, have to consider how to fix it. will leave it for another MR though.

Edited by Dave Airlie

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