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radv: Remove PSIZ output when primitive topology is not point list.

Timur Kristóf requested to merge Venemo/mesa:radv-remove-psiz into main

Zink always has this output in its vertex (and other) shaders, because it helps Zink avoid recompiling shader variants.

However, this has a performance impact for RADV because it needs a scalar memory load. That becomes noticeable at high primitive rates.

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