gallivm: handle texture arrays in non-fragment shaders with lod.
We have to unwind the lod into the scalar path correctly.
Fixes a crash with renderdoc demo
Fixes: e168d148 ("gallivm/nir: handle non-uniform texture offsets")
We have to unwind the lod into the scalar path correctly.
Fixes a crash with renderdoc demo
Fixes: e168d148 ("gallivm/nir: handle non-uniform texture offsets")