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zink: do not require vulkan memory model for shader-images

Erik Faye-Lund requested to merge kusma/mesa:zink-no-vk-memmodel into master

The claim that we require vulkan memory model's MakeAvailable and MakeVisible semantics for image writes isn't accurate. This would be required if we were already using the Vulkan memory model.

But we're using the GLSL450 memory model in those cases, which has no such requirements.

This means that any problems on RADV due to the lack of these semantics are RADV bugs, and should be fixed in RADV instead.

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