gallivm: Default brilinear filtering to off, fix cube fails
It's non-conformant for GL and Vulkan, and not expected to be a desired
quality/speed tradeoff for applications using llvmpipe. The option is
left in place using GALLIVM_PERF=brilinear.
Causes minor rasterization changes in our traces:
- improved sharpness of the trees in CS
- more consistent mipmap filtering of the ground in CS:Source, STK and the
RaytracedShadows demo.
- changing some aliasing on shadow maps in 0ad (not consistently
visibly better or worse)