mesa/st: fix st_point_size_per_vertex helper for desktop GL
This fixes upcoming point size CTS tests that do following:
- set point size in tess ctrl shader but ignore it in eval shader
- set point size in vert shader but set different value in eval shader
- set point size in vert and tess eval but ignore in geometry shader
(dEQP-GL45.functional.tessellation_geometry_interaction.*)
No regression observed in ES point size tests or Piglit tests, removed branch is likely redudant to the checks below that handle the vertex program case.
Signed-off-by: Tapani Pälli tapani.palli@intel.com