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  • Issues

  • Open 49
  • Closed 60
  • All 109
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • zink: car model corruption with game TORCS
    #4125 · opened Jan 19, 2021 by Fabio Pedretti   zink
    • 16
    updated Jan 19, 2021
  • segfault when using GALLIUM_HUD
    #4105 · opened Jan 16, 2021 by Fabio Pedretti   d3d12 etnaviv freedreno i915g lima nouveau r300 softpipe svga swr tegra v3d vc4 zink
    • 4
    updated Jan 19, 2021
  • zink: instance codegen improvements
    #4031 · opened Dec 30, 2020 by Mike Blumenkrantz   feature_request zink
    • 2
    updated Jan 15, 2021
  • zink: GL_CLAMP handling for border colors
    #4017 · opened Dec 27, 2020 by Mike Blumenkrantz   zink
    • 4
    updated Dec 31, 2020
  • zink: investigate reworking null ubo binds
    #4014 · opened Dec 24, 2020 by Mike Blumenkrantz   zink
    • 0
    updated Dec 24, 2020
  • zink: investigate using nir_lower_wrmasks
    #4006 · opened Dec 22, 2020 by Mike Blumenkrantz   difficulty: easy zink
    • 0
    updated Dec 22, 2020
  • zink: supertux very slow (~3fps) on default OpenGL 3 renderer
    #4004 · opened Dec 21, 2020 by Fabio Pedretti   zink
    • 2
    updated Jan 18, 2021
  • zink: regressions from !7654
    #3995 · opened Dec 18, 2020 by Mike Blumenkrantz   zink
    • 8
    updated Jan 11, 2021
  • zink: export PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
    #3967 · opened Dec 12, 2020 by Mike Blumenkrantz   zink
    • 0
    updated Dec 12, 2020
  • zink: Screen corruption with antialiasing enabled in Xonotic
    #3934 · opened Dec 05, 2020 by Echo   zink
    • 3
    updated Dec 07, 2020
  • radv: intermittent GS failure
    #3888 · opened Nov 27, 2020 by Mike Blumenkrantz   RADV zink
    • 5
    updated Dec 18, 2020
  • zink: "ext_image_dma_buf_import-export -auto" crashes in debug builds
    #3886 · opened Nov 26, 2020 by Erik Faye-Lund   zink
    • 0
    updated Nov 26, 2020
  • radv: hang on piglit - bin/gl-3.2-adj-prims cull-front pv-last under zink
    #3885 · opened Nov 26, 2020 by Mike Blumenkrantz   RADV zink
    • 4
    updated Dec 21, 2020
  • zink: ntv cleanups   1 of 5 tasks completed
    #3823 · opened Nov 17, 2020 by Mike Blumenkrantz   zink
    • 0
    updated Jan 05, 2021
  • zink: hustle in barrier support   2 of 5 tasks completed
    #3822 · opened Nov 17, 2020 by Mike Blumenkrantz   zink
    • 1
    updated Dec 27, 2020
  • RADV: blitting depth-stencil triggers assert
    #3807 · opened Nov 16, 2020 by Erik Faye-Lund   zink
    • 7
    updated Jan 11, 2021
  • zink: shader key cleanups   0 of 3 tasks completed
    #3781 · opened Nov 11, 2020 by Mike Blumenkrantz   zink
    • 1
    updated Nov 11, 2020
  • zink: improve stream uploader usage
    #3723 · opened Oct 31, 2020 by Mike Blumenkrantz   performance zink
    • 0
    updated Dec 29, 2020
  • zink: support fbfetch
    #3722 · opened Oct 31, 2020 by Mike Blumenkrantz   difficulty: medium zink
    • 0
    updated Dec 11, 2020
  • zink: implement support for DRM modifiers
    #3664 · opened Oct 19, 2020 by Erik Faye-Lund   zink
    • 1
    updated Nov 10, 2020
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