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Mesa
mesa
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49
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60
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109
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zink: car model corruption with game TORCS
#4125
· opened
Jan 19, 2021
by
Fabio Pedretti
zink
16
updated
Jan 19, 2021
segfault when using GALLIUM_HUD
#4105
· opened
Jan 16, 2021
by
Fabio Pedretti
d3d12
etnaviv
freedreno
i915g
lima
nouveau
r300
softpipe
svga
swr
tegra
v3d
vc4
zink
4
updated
Jan 19, 2021
zink: instance codegen improvements
#4031
· opened
Dec 30, 2020
by
Mike Blumenkrantz
feature_request
zink
2
updated
Jan 15, 2021
zink: GL_CLAMP handling for border colors
#4017
· opened
Dec 27, 2020
by
Mike Blumenkrantz
zink
4
updated
Dec 31, 2020
zink: investigate reworking null ubo binds
#4014
· opened
Dec 24, 2020
by
Mike Blumenkrantz
zink
0
updated
Dec 24, 2020
zink: investigate using nir_lower_wrmasks
#4006
· opened
Dec 22, 2020
by
Mike Blumenkrantz
difficulty: easy
zink
0
updated
Dec 22, 2020
zink: supertux very slow (~3fps) on default OpenGL 3 renderer
#4004
· opened
Dec 21, 2020
by
Fabio Pedretti
zink
2
updated
Jan 18, 2021
zink: regressions from !7654
#3995
· opened
Dec 18, 2020
by
Mike Blumenkrantz
zink
8
updated
Jan 11, 2021
zink: export PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
#3967
· opened
Dec 12, 2020
by
Mike Blumenkrantz
zink
0
updated
Dec 12, 2020
zink: Screen corruption with antialiasing enabled in Xonotic
#3934
· opened
Dec 05, 2020
by
Echo
zink
3
updated
Dec 07, 2020
radv: intermittent GS failure
#3888
· opened
Nov 27, 2020
by
Mike Blumenkrantz
RADV
zink
5
updated
Dec 18, 2020
zink: "ext_image_dma_buf_import-export -auto" crashes in debug builds
#3886
· opened
Nov 26, 2020
by
Erik Faye-Lund
zink
0
updated
Nov 26, 2020
radv: hang on piglit - bin/gl-3.2-adj-prims cull-front pv-last under zink
#3885
· opened
Nov 26, 2020
by
Mike Blumenkrantz
RADV
zink
4
updated
Dec 21, 2020
zink: ntv cleanups
1 of 5 tasks completed
#3823
· opened
Nov 17, 2020
by
Mike Blumenkrantz
zink
0
updated
Jan 05, 2021
zink: hustle in barrier support
2 of 5 tasks completed
#3822
· opened
Nov 17, 2020
by
Mike Blumenkrantz
zink
1
updated
Dec 27, 2020
RADV: blitting depth-stencil triggers assert
#3807
· opened
Nov 16, 2020
by
Erik Faye-Lund
zink
7
updated
Jan 11, 2021
zink: shader key cleanups
0 of 3 tasks completed
#3781
· opened
Nov 11, 2020
by
Mike Blumenkrantz
zink
1
updated
Nov 11, 2020
zink: improve stream uploader usage
#3723
· opened
Oct 31, 2020
by
Mike Blumenkrantz
performance
zink
0
updated
Dec 29, 2020
zink: support fbfetch
#3722
· opened
Oct 31, 2020
by
Mike Blumenkrantz
difficulty: medium
zink
0
updated
Dec 11, 2020
zink: implement support for DRM modifiers
#3664
· opened
Oct 19, 2020
by
Erik Faye-Lund
zink
1
updated
Nov 10, 2020
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