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Mesa
mesa
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Manual
Unreal 4 Elemental and MatineeFightScene demos misrender
#1365
· created
Sep 25, 2019
by
Bugzilla Migration User
Iris as Default Driver
bugzilla
iris
CLOSED
1
20
updated
Nov 25, 2019
[bisected][regression][g45,g965,ilk] piglit arb_fragment_program kil failures
#1836
· created
Sep 25, 2019
by
Bugzilla Migration User
19.3 Release Tracker
bugzilla
i965
regression
CLOSED
1
6
updated
Dec 04, 2019
[REGRESSION] [BISECTED] Shadow Tactics: Blades of the Shogun - problems rendering water
#1831
· created
Sep 25, 2019
by
Bugzilla Migration User
19.3 Release Tracker
bugzilla
i965
regression
CLOSED
22
updated
Nov 22, 2019
[SKL][bisected] multiple regressions in deqp-gles2@functional@shaders@keywords@reserved_keywords
#1647
· created
Sep 25, 2019
by
Bugzilla Migration User
19.3 Release Tracker
bugzilla
i965
regression
CLOSED
4
updated
Nov 07, 2019
[regression][bisected] KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input XFBed invalid data failure
#1356
· created
Sep 25, 2019
by
Bugzilla Migration User
19.3 Release Tracker
bugzilla
iris
regression
CLOSED
4
updated
Dec 28, 2020
Texture operations hang indefinitely
#4231
· created
Sep 24, 2019
by
Bugzilla Migration User
bugzilla
i965
4
updated
Feb 05, 2021
i915 0000:00:02.0: GPU HANG: ecode 9:1:0xfffffffe, in chromium [2089], hang on rcs0
#1837
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
1
updated
Sep 25, 2019
[Bisected] Segmentation fault on FS shader compilation (mat4x3 * mat4x3)
#1835
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
CLOSED
4
updated
Dec 20, 2019
HSW. Tropico 6 and SuperTuxKart have shadows flickering
#1834
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
CLOSED
1
8
updated
Nov 20, 2019
[Bisected]. [Regression]. Wayland. Chromium. Opening on full-screen mode videos lead to flickering white/black squads
#1833
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
regression
2
updated
May 23, 2020
[REGRESSION] [BISECTED] Large CS workgroup sizes broken in combination with FP64 on Intel.
#1832
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
CLOSED
1
updated
Jan 14, 2021
[kbl/apl] [drm] GPU hang while running dEQP test - multithread gen_delete
#1830
· created
Sep 25, 2019
by
Bugzilla Migration User
android
bugzilla
i965
24
updated
Dec 13, 2019
modesetting driver causes artefacts on HD Graphics 620
#1829
· created
Sep 25, 2019
by
Bugzilla Migration User
Needs Information
bugzilla
i965
CLOSED
3
updated
May 27, 2020
GPU HANG: ecode 9:0:0xedddfeff, reason: Hang on render ring, action: reset
#1828
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
10
updated
Sep 25, 2019
GPU HANG: ecode 9:0:0x86dfbff9, in Map-GL [6016], reason: Hang on render ring, action: reset
#1827
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
50
updated
Oct 14, 2019
gbm creates BO with wrong pitch when dri3_get_modifiers returns modifiers, causing drmModeAddFB2WithModifiers to fail
#1825
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
CLOSED (MOVED)
1
30
updated
Feb 20, 2020
Feature request: support GL_EXT_memory_object
#1824
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
3
2
updated
Nov 22, 2020
[WebGL Conformance] Intermittent test failures
#1823
· created
Sep 25, 2019
by
Bugzilla Migration User
Needs Information
bugzilla
i965
1
updated
Sep 25, 2019
[WebGL Conformance] clipping work incorrectly on y-axis
#1822
· created
Sep 25, 2019
by
Bugzilla Migration User
bugzilla
i965
regression
CLOSED
15
updated
May 25, 2020
[drm] GPU HANG: ecode 9:0:0x85dffffb, in game [27732], reason: Hang on rcs0, action: reset
#1821
· created
Sep 25, 2019
by
Bugzilla Migration User
Needs Information
bugzilla
i965
9
updated
Sep 25, 2019
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