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  • Mesa
  • mesamesa
  • Issues

  • Open 1,360
  • Closed 319
  • All 1,679
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • [PIGLIT,radeonsi] SIGSEGV for shaders/glsl-vs-inline-explosion
    #799 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 1
    updated Sep 18, 2019
  • Long expressions in shaders crash Mesa
    #800 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 7
    updated Sep 18, 2019
  • Compounded macros in shaders: huge memory consumption
    #801 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 3
    updated Sep 18, 2019
  • Using a shared global uniform struct in both vertex and fragment shader prevents the program from linking
    #802 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL Needs Information bugzilla
    • 2
    updated Sep 18, 2019
  • i965/fs generates slow code for vector comparisons
    #803 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 0
    updated Sep 18, 2019
  • Incorrect handling of GLSL #line directive
    #804 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 3
    updated Dec 09, 2020
  • [radeonsi] [bisected] reaction-game crashes with GLSL compiler error
    #805 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 7
    updated Sep 18, 2019
  • Several -Woverloaded-virtual warnings when building mesa
    #806 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 0
    updated Sep 18, 2019
  • arb_program_interface_query.arb_program_interface_query-getprogramresourceindex regression
    #807 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 11
    updated Apr 23, 2020
  • GLSL compilation can be very slow
    #808 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • CLOSED
    • 20
    updated Sep 18, 2019
  • Merge similar if-statements
    #809 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 3
    updated Sep 18, 2019
  • Convert phi nodes to logical operations
    #810 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 5
    updated Sep 18, 2019
  • [glsl] C-style const arrays trigger assertion in GLSL 4.30
    #811 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • CLOSED
    • 7
    updated May 28, 2020
  • Wrong column number in shader compilation info log
    #812 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 2
    updated Sep 18, 2019
  • ir validation assert on valid GLSL
    #813 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 3
    updated Sep 18, 2019
  • Spurious “used uninitialized” warning
    #814 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 0
    updated Sep 18, 2019
  • Wrong line numbers expanded while compiling shaders
    #816 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 7
    updated Sep 18, 2019
  • [GLSL] Unused arrays declared without a size should be handled like arrays of size 1.
    #817 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL Needs Information bugzilla
    • 11
    updated Sep 18, 2019
  • Compiler diagnostic for sampler declared as "out" parameter of function is terrible
    #818 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 3
    updated Sep 18, 2019
  • [GLSL] "Multiplication by zero" optimization for floating point expression should be skipped
    #819 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 3
    updated Sep 18, 2019
  • GLSL version >=1.30 built-in functions present in version <1.30
    #820 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • 1
    updated Aug 25, 2020
  • ir_dereference_record nullptr segfault in radeonsi_dri.so
    #821 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • CLOSED
    • 4
    updated Apr 09, 2020
  • temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL
    #822 · opened Sep 18, 2019 by Bugzilla Migration User   TGSI bugzilla r600
    • 1
    updated Apr 09, 2020
  • ir_variable has maximum access out of bounds -- but it's not out of bounds
    #823 · opened Sep 18, 2019 by Bugzilla Migration User   GLSL bugzilla
    • CLOSED
    • 54
    updated Feb 17, 2020
  • [IVB] Segfault when resizing dolphin-emu-nogui on X11
    #826 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 4
    updated Sep 18, 2019
  • XCB spams XCB_GE_GENERIC event after Vulkan window resize
    #827 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • 3
    updated Sep 19, 2019
  • [vulkan] GPU HANG: ecode 7:0:0x86f2fdfd, reason: Hang on render ring, action: reset
    #828 · opened Sep 18, 2019 by Bugzilla Migration User   ANV Needs Information bugzilla
    • CLOSED
    • 2
    updated Sep 19, 2019
  • [SKL] isl_surface_state.c asserts in DOOM
    #829 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 4
    updated Sep 21, 2019
  • swapchain throttling: wait for fence has 1ns timeout
    #830 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla vulkan
    • CLOSED
    • 1
    • 1
    updated Dec 16, 2019
  • [SKL] GPU hang while playing Metroid Prime in Dolphin with Übershaders
    #831 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 2
    updated Sep 18, 2019
  • [BDW] dEQP-VK.synchronization.*read*_image*fence_fd are flaky
    #832 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • 0
    updated Sep 18, 2019
  • Leaving Intel Vulkan driver out still runs scripts `src/intel/vulkan/`
    #833 · opened Sep 18, 2019 by Bugzilla Migration User   ANV autotools bugzilla
    • CLOSED
    • 1
    updated Sep 19, 2019
  • GPU hangs if a shader uses a barrier and a single-plane rep of a multiplane image
    #834 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • 6
    updated Sep 18, 2019
  • [WAYLAND] Glitch with last Intel Vulkan driver
    #836 · opened Sep 18, 2019 by Bugzilla Migration User   ANV Needs Information bugzilla
    • CLOSED
    • 13
    updated Dec 13, 2019
  • [DXVK] Outlast 2 - Problem with rendering
    #837 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 2
    updated Sep 21, 2019
  • Relinking issue of Vulkan
    #838 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 4
    updated Sep 19, 2019
  • Tracker bug for issues related to DXVK
    #839 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 1
    updated Sep 19, 2019
  • [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.
    #840 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 45
    updated Dec 20, 2020
  • [DXVK] Quake Champions loading screen defects and textures disappearing while moving
    #841 · opened Sep 18, 2019 by Bugzilla Migration User   ANV DXVK bugzilla
    • CLOSED
    • 2
    updated Nov 01, 2019
  • [Wine / Vulkan] Doom 2016 Hangs on Main Menu
    #842 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 4
    updated Sep 18, 2019
  • [drm] GPU HANG: ecode 9:0:0x84df1ec4, in metro.exe [22296], reason: hang on rcs0, action: reset
    #843 · opened Sep 18, 2019 by Bugzilla Migration User   ANV Needs Information bugzilla
    • CLOSED
    • 9
    updated Mar 20, 2020
  • Very low performance on Megadimension Neptunia VIIR
    #844 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 0
    updated Sep 21, 2019
  • Land VK_KHR_shader_float_controls
    #845 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 3
    updated Sep 18, 2019
  • Processing of SPIR-V shader leads to segmentation fault
    #846 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 8
    updated Feb 11, 2020
  • SPIR-V shaders that cause segmentation faults in nir_from_ssa
    #847 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • CLOSED
    • 7
    updated Feb 11, 2020
  • vulkan hang with kernel mesa 19.1.4 intel haswell ppsspp
    #848 · opened Sep 18, 2019 by Bugzilla Migration User   ANV bugzilla
    • 3
    updated Sep 26, 2019
  • Vulkan apps run on secondary GPU on multi-GPU system
    #849 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 14
    updated May 12, 2020
  • GPU Hangs randomly with GTA V
    #853 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 11
    updated Dec 19, 2019
  • dark lines visual corruption in ground texture with Heroes of the Storm DXVK [supposedly LLVM bug]
    #854 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 1
    updated Sep 18, 2019
  • Mesa 19.0.0(1) freeze system on Oland with amdgpu driver
    #858 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 3
    updated Dec 19, 2019
  • Unrecoverable GPU crash with DiRT 4
    #859 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 40
    updated Feb 05, 2020
  • Blocky and black opacity/alpha using RADV on some games
    #860 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 9
    updated Feb 05, 2020
  • shadow artifacts in Assassin's Creed: Unity
    #861 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 4
    updated Dec 13, 2019
  • Vulkan spec break: VkCommandBufferInheritanceInfo.framebuffer is NOT optional
    #862 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • 5
    updated Sep 18, 2019
  • [RADV][DXVK] GPU lockup on Risk of Rain 2
    #864 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 6
    updated Feb 09, 2021
  • [radv] - Persona 5 in RPCS3 emulator has glitches when using hardware fp16 (LLVM 9)
    #865 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 4
    updated Dec 27, 2019
  • [RADV] Graphic glitches regression in The Witcher 3 with DXVK on AMD Radeon HD7850
    #866 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 13
    updated Jul 13, 2020
  • [REGRESSION] [BISECTED] [DXVK] 1-bit booleans and Elite Dangerous shader mis-optimization
    #867 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 4
    updated Mar 22, 2020
  • Steam overlay flickers on Doom
    #869 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 5
    updated Dec 31, 2019
  • DoW3 performance is consistently lower than nvidia
    #870 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 1
    updated Jul 08, 2020
  • [LLVM] DIRT 3 horrible performance when Shadows set to very high
    #871 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 1
    updated Mar 22, 2020
  • system crash potentially due to mesa.
    #873 · opened Sep 18, 2019 by Bugzilla Migration User   RADV bugzilla
    • CLOSED
    • 2
    updated Oct 19, 2019
  • OSMesaMakeCurrent not properly changing contexts
    #874 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 4
    updated Dec 03, 2020
  • OSMesa and GL cannot be linked together
    #875 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • 3
    updated Sep 18, 2019
  • OSMesa Gallium Segfault in VTK Test
    #876 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • 3
    updated Dec 03, 2020
  • line rendering with --with-osmesa-bits=32
    #877 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 1
    • 8
    updated Dec 10, 2020
  • osmesa gallium build with scons on linux contains no OSMesa* and GL* symbols
    #878 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 1
    updated Dec 02, 2020
  • osmesa gallium build with scons on windows is missing a lot of GL* symbols
    #879 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa scons
    • 1
    • 3
    updated Nov 05, 2019
  • Gallium OSMesa driver is far from being thread-safe
    #880 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 1
    • 12
    updated Dec 05, 2020
  • include/GL/*.h not installed when GLX is disabled (eg for OSMesa)
    #881 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 2
    updated Dec 02, 2020
  • RHEL 7.3, Matlab 2016a Segmentation fault - glEnable
    #882 · opened Sep 18, 2019 by Bugzilla Migration User   Needs Information bugzilla osmesa
    • CLOSED
    • 2
    updated Jul 02, 2020
  • osmesa gallium state tracker: Leak of screens and buffers on exit/shared library unload
    #883 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 1
    • 1
    updated Dec 05, 2020
  • Ubuntu 18.10 kernel 4.18rc1-4.18.6 or kernel 4.19rc1
    #884 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 6
    updated Dec 02, 2020
  • OSMesaGetDepthBuffer flipped vertically
    #885 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 1
    • 0
    updated Dec 05, 2020
  • floating-point-exceptions in gallium/auxiliary/tgsi/ functions
    #886 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla osmesa
    • CLOSED
    • 5
    updated Dec 02, 2020
  • svga prints out command errors
    #887 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla vmwgfx
    • 8
    updated Sep 12, 2020
  • [vmwgfx] SIGABRT vmw_screen_ioctl.c:461
    #888 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla vmwgfx
    • 2
    updated Sep 13, 2020
  • [vmwgfx] Invalid SVGA3D command: 1202
    #889 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla vmwgfx
    • 5
    updated Sep 18, 2019
  • Xorg memory leak when using llvmpipe/softpipe
    #890 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla vmwgfx
    • 1
    updated Sep 18, 2019
  • blender: ../src/gallium/drivers/svga/svga_tgsi_vgpu10.c:1738: make_immediate_reg_4: Assertion `!"Failed to find immediate register!"' failed.
    #891 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla vmwgfx
    • 0
    updated Sep 18, 2019
  • Mesa seems to be unable to handle 30bit TrueColor visuals
    #892 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • CLOSED
    • 5
    updated Sep 19, 2019
  • Issue when rendering with 2 contexts to one window
    #893 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 9
    updated Sep 18, 2019
  • Code uses _GNU_SOURCE to determine locale facilities are available
    #894 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 4
    updated Sep 18, 2019
  • [bisected] mesa demo xeglgears draw nothing if surface type is a pixmap
    #895 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 11
    updated Sep 18, 2019
  • VG_COLOR_TRANSFORM ignores alpha channel if egl config is without alpha for drawing paths
    #896 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 0
    updated Sep 18, 2019
  • translate_test generic regression
    #897 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 4
    updated Sep 18, 2019
  • Build: gen_matypes does not use $HOST_LDFLAGS
    #898 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 0
    updated Sep 18, 2019
  • out-of-bounds access src/mesa/main/fbobject:222
    #899 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 2
    updated Sep 18, 2019
  • Many extension functions exported by libGL.so.1
    #900 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 1
    updated Sep 18, 2019
  • glinfo causes X11 to freeze
    #902 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 4
    updated Sep 18, 2019
  • DRI PRIME: black window on Intel + Radeon Whistler
    #903 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 31
    updated Sep 18, 2019
  • Blitting a partial region to the front buffer produces corrupted display
    #904 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 0
    updated Sep 18, 2019
  • Heap-buffer-overflow WRITE in memcpy_texture
    #905 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 0
    updated Sep 18, 2019
  • Tracker bug for all bugs related to Steam titles
    #906 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • CLOSED
    • 3
    updated Apr 21, 2020
  • Blender game engine "Motion Blur" filter doesn't work
    #907 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 2
    updated Sep 18, 2019
  • glClear can hang when the window being rendered is concurrently closed
    #908 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 4
    updated Sep 18, 2019
  • Mesa 10.4.0-devel implementation error: unexpected format GL_DEPTH24_STENCIL8 in _mesa_choose_tex_format()
    #909 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 0
    updated Sep 18, 2019
  • gallium xvmc tries to symlink non existing libraries on OpenBSD
    #910 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 1
    updated Aug 31, 2020
  • wglCreatePbufferARB handle attrib error
    #911 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 5
    updated Sep 18, 2019
  • 10 bit h264 OMX UVD decode outputs NV12
    #912 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla
    • 3
    updated Sep 18, 2019
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