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mesa
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  • Mesa
  • mesamesa
  • Issues

  • Open 1,362
  • Closed 317
  • All 1,679
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • GLX_OML_swap_method not fully supported
    #106 · opened Sep 18, 2019 by Bugzilla Migration User   GLX bugzilla
    • CLOSED
    • 1
    • 18
    updated Oct 22, 2020
  • OpenGL does not work or works very slowly on Radeon HD3850
    #411 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla r600
    • CLOSED
    • 12
    updated Oct 20, 2020
  • War Thunder crashes after logging in to the game. (GL_INVALID_ENUM)
    #611 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla r600
    • CLOSED
    • 4
    updated Oct 16, 2020
  • Clover on RadeonSI OpenCL segfault during testing of clBLAS
    #132 · opened Sep 18, 2019 by Bugzilla Migration User   OpenCL bugzilla clover
    • 10
    updated Sep 26, 2020
  • Graphical Fault (Desktop Freeze) on Specific OpenGL Application
    #1388 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 8
    updated Sep 25, 2020
  • [radeonsi] Tahiti LE: GFX block is not functional, CP is okay
    #1208 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 182
    updated Sep 25, 2020
  • ring gfx timeout during particular shader generation on yuzu emulator
    #1348 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 27
    updated Sep 25, 2020
  • Parkitect (Unity Game) dispalys artifacts and black screens with Vega hardware
    #1345 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 17
    updated Sep 25, 2020
  • Assertion in Dying Light
    #1021 · opened Sep 18, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • 10
    updated Sep 24, 2020
  • Having problems when drawing lots of mesh with texture array
    #1274 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 1
    updated Sep 24, 2020
  • [Solved] Game Valhalla Hills crash on startup
    #1263 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 15
    updated Sep 24, 2020
  • Shadow of mordor crash Mesa: User error: GL_INVALID_VALUE in glFlushMappedBufferRange(offset 2097060 + length 480 > mapped length 2097152)
    #1264 · opened Sep 25, 2019 by Bugzilla Migration User   Needs Information bugzilla radeonsi
    • CLOSED
    • 3
    updated Sep 24, 2020
  • Frequent lock ups for AMD RX 550 graphics card
    #1314 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 37
    updated Sep 24, 2020
  • [apitrace] GPU hang with janusvr (non-VR mode too)
    #1298 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 6
    updated Sep 24, 2020
  • Dual-monitor desktop environment crash with certain monitor positions
    #1424 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 1
    • 1
    updated Sep 24, 2020
  • clearing related crash in Dying Light
    #1303 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 1
    updated Sep 24, 2020
  • [amdgpu/radeon][regression, CIK] Prefetch the compute shader to TC L2 (4a4ff66dbe) causes GPU VM errors when running OpenCL kernels on Hawaii
    #1300 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 1
    updated Sep 24, 2020
  • line_smooth in the endpoints is not take effect
    #1301 · opened Sep 25, 2019 by Bugzilla Migration User   Needs Information bugzilla radeonsi
    • CLOSED
    • 2
    updated Sep 24, 2020
  • The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15 test
    #1307 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 1
    • 11
    updated Sep 24, 2020
  • 3D texture mipmapping broken
    #1280 · opened Sep 25, 2019 by Bugzilla Migration User   bugzilla radeonsi
    • CLOSED
    • 6
    updated Sep 18, 2020
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