[RX 6700 XT] Driver crashes at certain area when playing Judgement
Description
I've been having these annoying driver crashes ever since I got the game. I first found it out when I tried to increase my FOV only for the game to completely freze (but the audio was still playing). When I go to a certain area and pan the camera up, the drivers always crash and then proceed to either recover, or cause a GPU reset (I do not know how to specifically reproduce either outcome as it seems to be random).
Log files (for system lockups / game freezes / crashes)
Steps to reproduce
Open the game, load a save if applicable
Go to the junction at Nakamichi Street which connects to Tenkaichi and Nakamichi Alley
Look towards Karaokekan and pan the camera upwards, drivers proceed to crash
System information
- OS: (
Arch Linux
) - GPU: (
0c:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] [1002:73df] (rev c5)
) - Kernel version: (
6.4.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Tue, 08 Aug 2023 22:14:05 +0000 x86_64 GNU/Linux
) - Mesa version: (
Mesa 23.3.0-devel (git-8088d73fd1)
) - Desktop environment: (
KDE
)
If applicable
- Xserver version: (
X.Org X Server 1.21.1.8
) - DXVK version: N/A
- Wine/Proton version: (
GE-Proton8-3
)
Further information (optional)
Does the issue reproduce with the LLVM backend (
RADV_DEBUG=llvm
) or on the AMDGPU-PRO drivers?
Game does not launch on the LLVM backend.
Does your environment set any of the variables
ACO_DEBUG
,RADV_DEBUG
, andRADV_PERFTEST
?
N/A
This issue used to happen in an earlier part of the game where merely going to the end of Nakamichi Street would crash the drivers. However, that was fixed by deleting the proton prefix. I have tried doing the same with this issue but it still persists.