Raiden IV: OverKill asteroids partially invisible
At the end of the attached trace some of the asteroids become mostly invisible. Problem is reproducible on both iris and radeonsi (note this trace only plays back correctly on radeonsi I can capture another for iris if someone wants it).
There are some error messages to do with a EXT_direct_state_access function, but those spew out throughout the whole trace and issues only appear at the very end.
The issue does not happen on windows closed drivers.
Dowstream bug report: https://github.com/ValveSoftware/Proton/issues/1652#issuecomment-1571092554