[REGRESSION] [BISECTED] [DXVK] 1-bit booleans and Elite Dangerous shader mis-optimization
Submitted by Steven Newbury
Assigned to mes..@..op.org
Link to original bug (#111141)
Description
I've bisected a shader induced corruption issue to:
3b308147 nir/algebraic: Optimize 1-bit Booleans
Everything renders normally prior to this commit, afterwards some textures appear "posterized" and ambiently lit areas are highlighted in the wrong colours.
I'll attach screenshots tomorrow.
I will provide any information on request/direction.
Version: 19.0