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  • #867

Closed
Open
Created Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

[REGRESSION] [BISECTED] [DXVK] 1-bit booleans and Elite Dangerous shader mis-optimization

Submitted by Steven Newbury

Assigned to mes..@..op.org

Link to original bug (#111141)

Description

I've bisected a shader induced corruption issue to:

3b308147 nir/algebraic: Optimize 1-bit Booleans

Everything renders normally prior to this commit, afterwards some textures appear "posterized" and ambiently lit areas are highlighted in the wrong colours.

I'll attach screenshots tomorrow.

I will provide any information on request/direction.

Version: 19.0

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