[DXVK] Project Cars rendering problems
Submitted by Gregor Münch
Assigned to mes..@..op.org
Link to original bug (#109401)
Description
Created attachment 143171 Broken Trees
There are two problems:
-
Trees are rendered incorrectly on Azure Coast
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Reflections on some cars look strange. Like there are some random colored pixels.
Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: AMD Radeon HD 7900 Series (TAHITI, DRM 3.27.0, 4.20.0-2-amd-staging-drm-next-git, LLVM 8.0.0) (0x6798) Version: 19.0.0 Accelerated: yes Video memory: 3072MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 4.5 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 OpenGL renderer string: AMD Radeon HD 7900 Series (TAHITI, DRM 3.27.0, 4.20.0-2-amd-staging-drm-next-git, LLVM 8.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.0.0-devel (git-acdad245)
Attachment 143171, "Broken Trees":
Version: git