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  • #840
Closed
Open
Issue created Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

[anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.

Submitted by Darius Spitznagel @johndoe7000

Assigned to Intel 3D Bugs Mailing List

Link to original bug (#107926)

Description

Hello devs,

this game (native from feral) has rendering issues in all latest mesa 18.x releases (17.x not tested).

18.0.5 > misrendering > no crash > no hang. 18.1.8 > misrendering > no crash > no hang. 18.2.0 > misrendering > sometimes segfault or gpu hang and than crash. master (d4bf954f) > misrendering > sometimes segfault or gpu hang and than crash.

This is all reproducible. Simply run game and play internal benchmark.

The misrendering is best seen in first location mostly on the mountains/rocks. The crash or gpu hang occurs also mostly in first location of benchmark.

Specs: Iris Pro Graphics 6200 RAM 16GB Xorg 1.20.1 Kernel 4.14.69 vulkan-loader 1.1.82 Debian Stretch 9.5

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