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  • #798

Closed
Open
Created Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

[GLSL compiler] SIGSEGV for shaders/glsl-fs-inline-explosion

Submitted by Kai Wasserbäch @curan

Assigned to Ian Romanick

Link to original bug (#70920)

Description

Created attachment 88181 Full GDB backtrace and register dump

While running Piglit on radeonsi (full graphics stack detailed below) I encountered an crash in "shaders/glsl-fs-inline-explosion". See the attached GDB backtrace and register dump for more details.

Stack: GPU: "PITCAIRN" (ChipID = 0x6819) Linux: 3.11.6 libdrm: 2.4.47 LLVM: SVN:trunk/r193475 libclc: Git:master/4c18120c1a Mesa: Git:master/64c081e8 GLAMOR: Git:master/ba209eeef2 DDX: Git:master/f1dc677e79

Let me know if you need further information.

Attachment 88181, "Full GDB backtrace and register dump":
glsl-fs-inline-explosion.shader_test.gdb.bt-full.clean

Version: git

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