RADV anisotropic filtering regression
Regressed by !14171 (merged)
Super Mario Odyssey 1.0.0 (as run in yuzu mainline 1266) samples a color texture with 2x anisotropic filtering. This particular commit has caused the textureGather and textureOffset calls in the fragment shader to apparently read zero values around the visible edges of Cappy and Mario's face:
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For what it's worth, AMDVLK gets this right, and there are no apparent issues there:
Edited by Liam White