Skip to content

GitLab

  • Menu
Projects Groups Snippets
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • mesa mesa
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 2,853
    • Issues 2,853
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 899
    • Merge requests 899
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Releases
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Mesa
  • mesamesa
  • Issues
  • #648

Closed
Open
Created Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

Shader causes Interlaced dark lines on R600g in XCOM2

Submitted by ste..@..il.com

Assigned to Default DRI bug account

Link to original bug (#108641)

Description

Created attachment 142355 in-game screenshot

Game engine rendering outputs are interlaced with dark lines on r600.

Tested on: 7660G (Aruba) and 7670M (Turks) with Mesa 18.2.4. Renderdoc captures have been uploaded here: https://www32.zippyshare.com/v/G74cEAp5/file.html

Attachment 142355, "in-game screenshot":
2018-11-02-215517_1280x720_scrot

Version: 19.1

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking