dEQP-GLES31.functional.shaders.builtin_functions.integer.[i|u]mulextended.* fail
bisected to:
commit 23cde71bb9c53ee7750287b00b539c8c9133875c
Author: Emma Anholt <emma@anholt.net>
Date: Wed Apr 20 16:37:46 2022 -0700
glsl: Stop lowering ir_quadop_vector.
Now that everybody goes through NIR, glsl_to_nir is happy to handle the
instruction and turn it into nir_op_vec4 instead of going to a temp
variable and back.
No changes on freedreno shader-db.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16363>