[Crocus] - Minecraft with Forge and JourneyMap - Graphical glitches
System information
System:
Host: mainpc Kernel: 5.17.1-zen1-1-zen arch: x86_64 bits: 64 compiler: gcc
v: 11.2.0 Desktop: KDE Plasma v: 5.24.4 tk: Qt v: 5.15.3 wm: kwin_x11
dm: SDDM Distro: Arch Linux
CPU:
Info: quad core model: Intel Core i7-2600K bits: 64 type: MT MCP
arch: Sandy Bridge rev: 7 cache: L1: 256 KiB L2: 1024 KiB L3: 8 MiB
Speed (MHz): avg: 1648 min/max: 1600/5900 cores: 1: 1648 2: 1648 3: 1648
4: 1648 5: 1648 6: 1648 7: 1648 8: 1648 bogomips: 56040
Flags: avx ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3
Graphics:
Device-1: Intel 2nd Generation Core Processor Family Integrated Graphics
vendor: ASUSTeK driver: i915 v: kernel ports: active: HDMI-A-3
empty: DP-1, DP-2, DP-3, HDMI-A-1, HDMI-A-2, VGA-1 bus-ID: 00:02.0
chip-ID: 8086:0122
Display: x11 server: X.Org v: 1.21.1.3 compositor: kwin_x11 driver: X:
loaded: modesetting unloaded: vesa alternate: fbdev,intel gpu: i915
display-ID: :0 screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96
Monitor-1: HDMI-A-3 mapped: HDMI-3 model: LG (GoldStar) E2260
res: 1920x1080 dpi: 102 diag: 547mm (21.5")
OpenGL: renderer: Mesa Intel HD Graphics 3000 (SNB GT2)
v: 3.3 Mesa 22.0.0 compat-v: 3.1 direct render: Yes
Describe the issue
JourneyMap's full screen map buttons flicker colors with the Crocus driver.
Screenshots/video files (if applicable)
Extra Information
Another flicker issue happens with the Enigmatica 2 Expert modpack, where Minecraft's HUD (Hotbar, effect monitor) flicker colors. Since it is a modpack with hundreds of mods, I haven't been able to pinpoint the exact one that causes this.
The flicker stops if I select the "Cave Layers" option.
Both of the flicker issues don't happen with the i965 driver, on Mesa 21.3.7-1.
Tested on:
- Minecraft 1.12.2, with Forge 14.23.5.2860 and JourneyMap 1.12.2-5.7.1.