[anv] Steel Rats rendering problem
System information
System:
Host: asus-fx553vd Kernel: 5.15.11-arch2-1 x86_64 bits: 64 compiler: gcc
v: 11.1.0 Desktop: KDE Plasma 5.23.4 tk: Qt 5.15.2 wm: kwin_x11 dm: SDDM
Distro: EndeavourOS base: Arch Linux
CPU:
Info: quad core model: Intel Core i7-7700HQ bits: 64 type: MT MCP
arch: Kaby Lake rev: 9 cache: L1: 256 KiB L2: 1024 KiB L3: 6 MiB
Speed (MHz): avg: 820 high: 900 min/max: 800/3800 cores: 1: 799 2: 844
3: 900 4: 800 5: 800 6: 802 7: 817 8: 800 bogomips: 44817
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel HD Graphics 630 vendor: ASUSTeK driver: i915 v: kernel
bus-ID: 00:02.0 chip-ID: 8086:591b
Device-2: NVIDIA GP107M [GeForce GTX 1050 Mobile] vendor: ASUSTeK
driver: nvidia v: 470.86 bus-ID: 01:00.0 chip-ID: 10de:1c8d
Device-3: Realtek USB2.0 HD UVC WebCam type: USB driver: uvcvideo
bus-ID: 1-6:3 chip-ID: 0bda:57f5
Display: x11 server: X.Org 1.21.1.2 compositor: kwin_x11 driver:
loaded: intel,nvidia unloaded: fbdev,modesetting,vesa alternate: nouveau,nv
resolution: 1920x1080~60Hz s-dpi: 96
OpenGL: renderer: Mesa Intel HD Graphics 630 (KBL GT2) v: 4.6 Mesa 21.3.2
direct render: Yes
Application info
Native Linux game, Unreal Engine 4 title, uses Vulkan on Linux build.
Describe the issue
ANV has rendering issues that Nvidia dgpu doesn't have.
Regression
Unknown
Screenshots/video files (if applicable)
ANV:
Any extra information would be greatly appreciated
- Rdc capture of the issue:
https://drive.google.com/file/d/1vnU9uAlU9hKekN2KoN3WfiXaUO9AN0qY/view?usp=sharing
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Tested with both Mesa Stable and Mesa git. Issue persist on both. Capture was taken on Mesa git.
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Reaching to the area this rendering issue happens is very easy. Shouldn't take more than one minute.