Skip to content

GitLab

  • Menu
Projects Groups Snippets
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • mesa mesa
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 2,880
    • Issues 2,880
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 905
    • Merge requests 905
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Releases
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Mesa
  • mesamesa
  • Issues
  • #5791

Closed
Open
Created Dec 27, 2021 by Leopard@Leopard1907

[anv] Rage 2 does not render in game graphics

System information

System:
  Host: asus-fx553vd Kernel: 5.15.11-arch2-1 x86_64 bits: 64 compiler: gcc
    v: 11.1.0 Desktop: KDE Plasma 5.23.4 tk: Qt 5.15.2 wm: kwin_x11 dm: SDDM
    Distro: EndeavourOS base: Arch Linux
CPU:
  Info: quad core model: Intel Core i7-7700HQ bits: 64 type: MT MCP
    arch: Kaby Lake rev: 9 cache: L1: 256 KiB L2: 1024 KiB L3: 6 MiB
  Speed (MHz): avg: 900 min/max: 800/3800 cores: 1: 900 2: 900 3: 900
    4: 900 5: 900 6: 900 7: 900 8: 900 bogomips: 44817
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel HD Graphics 630 vendor: ASUSTeK driver: i915 v: kernel
    bus-ID: 00:02.0 chip-ID: 8086:591b
  Device-2: NVIDIA GP107M [GeForce GTX 1050 Mobile] vendor: ASUSTeK
    driver: nvidia v: 470.86 bus-ID: 01:00.0 chip-ID: 10de:1c8d
  Device-3: Realtek USB2.0 HD UVC WebCam type: USB driver: uvcvideo
    bus-ID: 1-6:3 chip-ID: 0bda:57f5
  Display: x11 server: X.Org 1.21.1.2 compositor: kwin_x11 driver:
    loaded: intel,nvidia unloaded: fbdev,modesetting,vesa alternate: nouveau,nv
    resolution: 1920x1080~60Hz s-dpi: 96
  OpenGL: renderer: Mesa Intel HD Graphics 630 (KBL GT2) v: 4.6 Mesa 21.3.2
    direct render: Yes

If applicable

  • DXVK version:None, native Vulkan Windows title
  • Wine/Proton version:Wine 6.21 but it also works with older versions ( such as Proton 5 series and 6.3)

Describe the issue

As described in the title, in game graphics are not rendered. HUD elements ( such as health bar) on screen are the only exception of this. Screenshot comparison against Nvidia will be provided below.

Regression

Unknown but i'm guessing that it never worked correctly as native Vulkan AAA titles ( native to Linux and Windows only) tends to be problematic on ANV such it happens with Doom Eternal (Wİndows only),Metro Exodus (Linux native) etc.

Screenshots/video files (if applicable)

Screenshot from ANV:

Screenshot_20211227_140912

Screenshot from Nvidia:

Screenshot_20211227_143013

Any extra information would be greatly appreciated

Game was launched with:

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=mesa VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel_icd.x86_64.json

Rage 2 seems to be working on Intel Windows Vulkan driver. Various gameplay videos of it can be found on web.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking