Texture rendering broken on Vega 56 with Mesa-git (tested on Battlefield 1 / vkd3d-proton)
Between Mesa-git from yesterday to today I noticed a serious rendering regression in Battlefield 1 (see the textures in the screenshot attached). I use the game via Steam with vkd3d-proton-git in DX12 mode on my Vega 56.
I heavily suspect !14171 (merged) to be the culprit as it seems related to texture filtering.
Edited by ms178