Regression/Bisected: Crash in Godot games when steam overlay enabled
As reported here: https://github.com/ValveSoftware/steam-for-linux/issues/8122
I bisected using the Ex-Zodiac demo in steam.
Biscted to 81e6f6ef
Appears to be a buffer overrun in
struct gl_texture_object *dst = &head->Texture.SavedObj[tex][u];
Which results in a segfault in
dst->Name = src->Name;