glsl/compiler: suspcious snippet of code (Unused variable)
In function of src/compiler/glsl_types.cpp:3240
const glsl_type *
decode_type_from_blob(struct blob_reader *blob)
There's:
uint32_t vector_elements = encoded.basic.vector_elements;
if (vector_elements == 5)
vector_elements = 8;
else if (vector_elements == 6)
vector_elements = 16;
return glsl_type::get_instance(base_type, encoded.basic.vector_elements,
encoded.basic.matrix_columns,
explicit_stride,
encoded.basic.interface_row_major,
explicit_alignment);
Variable vector_elements
isn't used at all.