[wine] Indirect rendering returns invalid framebuffer status
Submitted by Sergio Aranda
Assigned to Ian Romanick
Description
Overview:
Many games using d3d doesn't start because Mesa returns 0 on glCheckFramebufferStatus().
Steps to Reproduce:
Note: There are MANY applications affected, this is only one.
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Download and extract http://www.halt76.sakura.ne.jp/archive/myst_webt005.zip
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Change directory to the extracted folder.
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Run wine myst.exe
Actual Results:
- Wine emits an error stating that it can't continue and exits
Expected Results:
The game runs
Environment:
Ubuntu 9.10 (Karmic) x86-64 The lastest packages at xorg-edgers PPA: https://launchpad.net/~xorg-edgers/+archive/ppa Intel Celeron 540 Intel 965GM
The URL link directs to a bug report with the same type of error than the one described.